Super Smash Bros. Ultimate Frontier (2024)

Super Smash Bros. Ultimate Frontier is a game created by GossenHero75 for the future console. The game has the highest number of playable characters and stages.

Rating: Teen/Mature: Animated Blood, Cartoon/Fantasy/Violent/Graphic/Extreme Violence, Comic Mischief, Suggestive/Sexual Themes

Contents

  • 1 Playable characters
  • 2 Non-Playable Characters
    • 2.1 Bosses, Enemies and Stage Characters
  • 3 Stages
  • 4 Modes
  • 5 Vault=
  • 6 Music
  • 7 Announcers
  • 8 Items
  • 9 Voice Actors
  • 10 Spirits
  • 11 Trophies
  • 12 Stickers
  • 13 Series Symbols
  • 14 Levels
  • 15 Trivia
  • 16 Link

Playable characters[]

Do not add characters into those pages by yourself, ask GossenHero75 first!

  • For game characters: Characters in Smash Ultimate Frontier
  • For non-game characters: Characters in Smash U Frontier for Non-Videogames
  • For exclusive/junk/YouTube/meme characters/DLC Characters: Characters in Smash U Frontier for Random Stuffs
  • For Characters that are going to be playable later: Upcoming Characters in Smash Ultimate Frontier
  • List of Executions
  • List of Fighters Movesets
  • List of Transformations
  • List of Victory Screens
  • List of Junko's Victory Animations

Non-Playable Characters[]

Bosses, Enemies and Stage Characters[]

Main article: Super Smash Bros. Ultimate Frontier/List of bosses

  • List of Boss Attacks

Super Smash Bros. Ultimate Frontier/List of Enemies

  • List of Enemies Attacks

Stages[]

For game stages: Stages in Smash U Frontier

For non-game stages: Stages in Smash U Frontier for Non-Videogames

For exclusive/junk/YouTube/meme stages/DLC Stages: Stages in Smash U Frontier for Random Stuffs

  • List of Stage Characters
  • List of Stage Hazards
    • List of Stage Information and What It Do
    • List of Stage Bosses and Attacks

Modes[]

  • Check the Modes Page

Vault=[]

  • Sounds
  • Replays
  • Records
    • Stats
    • Milestones
    • Battle Data
    • Smash Tags
    • Past Opponents
  • Challenges
  • Tips
  • Movies
    • Episodes
  • Codec Conversations
  • Palutena's Guidance
  • Character Conversations: When Pressing Down Taunt 3 Times, It Can Interact With a Character That You are Fighting With
  • Doc Louis' Tips
  • Shockwave Analysis
  • Shop
  • Simulate Fights: It Will Make a Movie of a Opponent vs and Opponent, and Battle Royales, Without You Controlling The Player, Which References Animation Channels, Where You Don’t Control The Player
    • DEATH BATTLE!
    • One Minute Melee
    • DBX (Death Battle X)
    • Cartoon Fight Club
    • Scouthedog1 Animations

Gameplay changes from Ultimate

Custom Moves - Custom Moves return from Super Smash Bros. for Nintendo 3DS / Wii U. With a few exceptions such as Dart Monkey's entire moveset or Meloetta's Relic Song, every character has three Custom Moves, all of which are available from the start and don't need to be unlocked. Some Custom Moves are entirely new moves, and while most of them are simply variations of the default move, a greater effort has been taken to make them mechanically different.

New Moves - All characters have access to new types of moves, which include the following:

Crash Attacks, which are Smash Attacks performed in midair. They have shorter charging times than Smash Attacks, and while they do stall the user's falling speed they don't stop their horizontal momentum.

Counters, which were previously exclusive to certain characters, can now be used by all characters with a new input dedicated to them. The user enters a defensive state, and if attacked during this time, they will dodge and counterattack. Most Counters only counter physical attacks and deal 1.5x the damage and knockback. Some Counters are unique, such as Pichu's being able to stun opponents and King K. Rool's doubling as both a counter and reflector.• Most characters who have had counters in their moveset in previous Smash games have been given new moves. Exceptions include Incineroar, Bayonetta, and Joker, who retain Revenge, Witch Time, and Tetrakarn / Makarakarn respectively.

Charged States, which are an alternative to Final Smashes. After grabbing a Smash Ball or filling the FS Meter, the player can press the Counter button instead of the special button to use their Charged State. This is similar to the transformation Final Smashes in Brawl and Smash 4, where the user turns into a more powerful state, though they aren't invincible and can still suffer damage and knockback. They keep this state indefinitely until they lose a stock.

Heavy Shield - By inputting the shield and Counter buttons, players can create a heavy shield. It is large and can protect the user from any attacks, and in addition has more health than a regular shield and can sustain more damage. However, it can only be hit once before it breaks, and it cannot be used again for another 40 seconds. It is also not immune to attacks that ignore shields, such as grabs, Incineroar's Darkest Lariat, or Rambi's smash attacks, and the user cannot perfect shield with it. Because of this, it is best used when defending against a heavy attack or when the regular shield is low on health and regenerating.

Perfect Shield - Perfect Shielding can now be done by using a shield just as an attack hits the user like in previous Smash games or just letting go of a shield just as an attack hits like in Ultimate. Both variants allow the user to dodge the attack and use any move like in Ultimate.

Shield Save - Shield Save is a new technique that can only be performed just as the user's shield is about to break. By Perfect Shielding a move that would break the shield, their shield will be fully restored and they can dodge the attack to avoid being put in a vulnerable state. The timing is more strict than regular Perfect Shielding, though the user has more time to attack the opponent.

Gliding - Gliding returns from Brawl. Certain characters can hold up on the control stick after their (final) midair jump to enter a gliding state, where up and down on the control stick can be used to change their flight pattern, though they are vulnerable until they use an attack or land. Some attacks such as Meta Knight's Shuttle Loop also put the user into a gliding state immediately. This can be used to improve and mix up horizontal recovery.

Music[]

  • For game music: Music in Smash Ultimate Frontier
  • For non-game music: Music in Smash U Frontier for Non-Videogames
  • For exclusive/junk/YouTube/meme music/DLC Music: Music in Smash U Frontier for Random Stuffs

Announcers[]

  • For game announcers: Announcers in Smash Ultimate Frontier
  • For non-game announcers: Announcers in Smash U Frontier for Non-Videogames
  • For exclusive/junk/YouTube/meme announcers/DLC Announcers: Announcers in Smash U Frontier for Random Stuffs

Items[]

  • For game items: Items in Smash Ultimate Frontier
  • For non-game items: Items in Smash U Frontier for Non-Videogames
  • For exclusive/junk/YouTube/meme items/DLC Items: Items in Smash U Frontier for Random Stuffs
    • List of Items Information and What They Do

Voice Actors[]

  • For game voice actors: Voice Actors in Smash Ultimate Frontier
  • For non-game voice actors: Voice Actors in Smash U Frontier for Non-Videogames
  • For exclusive/junk/YouTube/meme voice actors/DLC Voice Actors: Voice Actors in Smash U Frontier for Random Stuffs

Spirits[]

  • For game spirits: Spirits in Smash Ultimate Frontier
  • For non-game spirits: Spirits in Smash U Frontier for Non-Videogames
  • For exclusive/junk/YouTube/meme spirits/DLC Spirits: Spirits in Smash U Frontier for Random Stuffs

Trophies[]

  • For game trophies: Trophies in Smash Ultimate Frontier
  • For non-game trophies: Trophies in Smash U Frontier for Non-Videogames
  • For exclusive/junk/YouTube/meme trophies/DLC Trophies: Trophies in Smash U Frontier for Random Stuffs

Stickers[]

  • For game stickers: Stickers in Smash Ultimate Frontier
  • For non-game stickers: Stickers in Smash U Frontier for Non-Videogames
  • For exclusive/junk/YouTube/meme stickers/DLC stickers: Stickers in Smash U Frontier for Random Stuffs

Series Symbols[]

  • For game series symbols: Series Symbols in Smash Ultimate Frontier
  • For non-game series symbols: Series Symbols in Smash U Frontier for Non-Videogames
  • For exclusive/junk/YouTube/meme series symbols/DLC Series Symbols: Series Symbols in Smash U Frontier for Random Stuffs

Levels[]

Coming soon..

Trivia[]

  • This game is basically the less controversial version of Super Smash Bros. Omega, made by ToxicIsland, having similar character choices, but some characters were excluded from that game, most likely the characters have added in the Smash Ultimate Frontier roster first before Smash Omega roster. However, Smash Omega was made first before this.
    • Some real figures have restrictions to fight with certain characters in order to prevent offense for some people.
    • Some of the characters had a name change. Such as Samurai A**hole from Newgrounds and B**** Pudding from Robot Chicken changed to Samurai As Hole and Bit Pudding.
    • Event Mode Has 1,000,000 Event Matches
    • Super Attacks From Nickelodeon All-Star Brawl 2 are Added in This Game
    • Super, Ultra Combos & Ultimate Finishers from Killer Instinct are Added in This Game
    • It Now Introduces Super and Burst Moves from Sonic Smackdown are in This Game (Super Moves Has Level 1-5 & Burst Moves Has Level 1 to 10)
    • For Ultimate Finishers (aka Ultimate Combo), If They Win a Stock or Stamina Match, It Don't Return to Gameplay, Instead, It Transitions to The Victory Screen
    • If Junko wins a Stock or Stamina match with Punishment Time!, a screen emerges saying "Surviving Fighters" at the top & have silhouettes of the fighters in the match without returning to the gameplay & persists to the victory screen as those that were KO’d with executions become pink & don't appear in the windows, plus it will have various victory animations for her, depending on the character.
    • Bosses From The Original Game Now Has Movesets From SSBU Mods on GameBanana

Link[]

SmashUFrontier on DeviantArt

Super Smash Bros. Ultimate Frontier (2024)
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